Month: March 2018

Sometimes I Crack Me Up

IMG_1054So I put my second maker video up on YouTube. I wanted to have a second camera running to capture the details of what I was doing, if that footage had turned out I would have been able to put together a really decent video. As it was I ended up with a hilariously painful (think Ricky Gervais awkward) video of me fixing a lamp. I should probably script some of my maker videos because my off the cuff commentary is not always helpful and I often get technical specifics wrong. This imprecise way of talking is quite the opposite of the scripted talks I do for teaching. But that off the cuff approach is what has me doubled over in laughter whenever I watch my videos. It is like the realization of a cooking program I always wanted to make called “My Messy Kitchen: Cooking in Real Life” where I cook in the chaos of living with (then) young children and where the meals sometimes turn out amazing. The key word is sometimes.

I’m still learning about the process of editing these videos. This time I threw up the video I made only to realize that the rendering process cut off much if the text I had added in. I have a fixed version, but by the time I had re-rendered the video I already started getting comments. A couple of the comments are priceless: One person wrote that they were 1 minute in and the lamp was still broken. I’m not sure if I can just swap out the video now.

Watch this video at your own risk, it has funny bits all the way through, but it does drag on towards the end (it picks up again if you can persevere). This video is a pretty accurate account of how I do most of my carpentry/fix-it work. I start with an idea and just run until it is realized or I realize I cannot complete it. Sometimes it works out awesome, other times it fails. But almost always I enjoy myself. And, yes I do talk to myself when I work.

[youtube https://www.youtube.com/watch?v=6vUFEXCVE9k&w=560&h=315]

The picture is the finished lamp project all ready to be mounted on the wall in our dining room. Sharon is very pleased. 

Inter-religious Work?

Slide2A funny thing happens when I’m asked what I teach at the university. I’ll say theology in general and often have to correct the assumption that I’m a Biblical scholar, I am not. But when I talk about the courses I teach and mention grad and undergrad courses on ecumenism and inter-religious dialogue that is when things often get interesting. If the person asking is an evangelical, which is my tribe, then you often get the sidelong glance or their attempt to inject that I must mean some sort of apologetic approach to other religions (by which they usually mean why our religion is the right one.) Leaving aside that I’m fairly critical of contemporary apologetic approaches, I thought it might be helpful to talk about why I believe inter-religious work is so important.

We Live in a Plural Context

The most basic reason why inter-religious work is important is that we live in a plural context. Unless we make herculean efforts to shelter ourselves and our families we North Americans cannot help but see the diversity around us. I really appreciate that my own kids are in the public school system and have very diverse friends. They are prepared for the challenge that pluralism brings to life. We’ve had to navigate food restrictions, meal blessings, and even the ways that religion can be toxic (some of their friends live heartbreaking realities). In fact my kids have interacted with both good and bad representatives of many world religions, so they are not naive about the functional reality of religion. The good examples help encourage their own religious questing and the bad examples show them what they do not want to be like. Pluralism is a blessing as well as a challenge. However, just because pluralism is our reality does not make inter-religious work an imperative, it just means we are limiting ourselves when we choose to pretend it does not matter.

Our World is Full of Problems Bigger than We Can Address Alone

Another approach to establishing the importance of inter-religious work is to look at the scope of problems we face in our world today. Ecological issues, human trafficking, racisms, fundamentalisms, are just a few of the big issues that we face today. No one religion is up for the task of dealing with these issues because the issues themselves spread out to all of us regardless of our religious orientation. Even though our religions can also get caught up in the systemic aspect of injustice, they also contain tools which allow us to confront those injustices. Thomas Berry taught us that we cannot solve the challenges of our day with religions in their current forms, but we also cannot do it without them. The fact that we need to cooperate to address the challenges of our day is a crucial reason to pursue inter-religious cooperation. However, I am convinced there is still another reason that makes inter-religious work personally compelling.

We Grow Best when we Spend Time with the Other

It is through inter-religious conversations that our faith grows the most. It is exactly this sort of attitude that gives my evangelical friends the most pause. One of the unfortunate aspects of our evangelical heritage is a tendency to see other religions in an adversarial light. So when I make the audacious claim that having deep meaningful conversation with folks of different religions it is understandable that I face some resistance. So let me explain. I’ve included a video that I used in a grad course on ecumenical and inter-religious work. It is part of a series of short videos that were meant to pose provocative questions preparing the students for a weekend learning intensive at the university. I’ll refrain from assigning readings, but I will encourage you to give the video a watch.

[youtube https://www.youtube.com/watch?v=2eV-dRj07xk?rel=0&w=560&h=315]

I am blessed with a diversity of friends, including a few deeply religious friends who happen to not be Christians. I love conversations with these friends, especially because none of us are afraid to talk about religion and even to talk about our own personal faith. There are two things that happen in these conversations.

First, I come to respect and understand the depth of character these friends have, especially those who take their religion seriously and live it out in the world around them. There are always bad examples of every religion, the news is full of them. But having relationships with non-Christian friends of deep faith has opened my eyes to the ways their religions can be a force of good in the world. I come to love and appreciate them even more as they share those things that are precious to them.

The second thing is that I am personally challenged through my relationships with my non-Christian friends. Seeing the faith of the other moves me to examine my own faith. For example, as I listen to stories of the hospitality of Ramadan I am reminded, and share, about the beauty of Jesus’ table fellowship with his followers. Additionally, I am pushed to question how my own Christian faith encourages me to be hospitable. It is when we deeply examine our faith that we learn better why we are committed to our religious faith. Personally these relationships challenge me to ask what that means to call myself a Christian. These relationships inspire me to be as faithful a witness to my friends as they are to me. It is in this deep, examined faith, that I grow most as a Christian.

So here is my question for you: do you have friends who truly challenge you with their difference? I would love to hear the stories.

The video and slide are from my 2016 running of THO5108W: Christianity and World Religions offered at Saint Paul University, Ottawa. 

Dread Review (re-post)

11707494_10155836841970145_1046464270554890796_nNote: This review was originally posted on my old Jovial Gamer blog. I will move a lot of that content over to this new blog but in light of yesterday’s post I thought it fitting to include sooner rather than later. If there are games you would like to see reviewed let me know in the comments. I am always interested in trying out and talking about new games.

 I’m a huge fan of the horror genre in gaming. The Call of Cthulhu RPG is a staple in my gaming group. One thing that is hard to do in a horror game is achieve a consistent sense of tension. Dread does this brilliantly by using a Jenga® tower (or reasonable facsimile) to resolve every risky move. Every pull from the Jenga® tower is full of tension, and this tension builds with every twist and turn in the story.

I’ve had a chance to not only play the game, but to run a few games. Using the 13 scenario as well as a couple scenarios I have developed myself (Madame LouLou’s Haunted Wax Museum, Arctic Fight or Flight) I have sent a couple different groups on suspenseful gaming romps. When running 13 I was amazed at how much fun the group of teens had even as their characters were being brutally slaughtered, animated clown doll riding a spider anyone?

In Dread your character is all narrative, you simply answer up to 13 questions about yourself (the character self you want to play). Based on these questions, known to you and the GM, you have the parameters for engagement and integration into the story experience. The last question is always, what is your name? This approach should give you a hint that this is not a statistics based system. In fact Dread runs more like a scripted Fiasco.

The game is broken into several acts. Each act contains its own set of dangers (where the players need to make pulls on the tower) and clues that move the story along. While there is often a happy ending that is possible, it is not likely to happen for the bulk of your players. But that is what makes this game charming. Each act has scenes, basically set-ups for little story happenings. For example one of the scenes in my Madame LouLou’s scenario involves a description of a room (enough to make them want to look around) and then an event that when it happens puts one or more of them at risk. The final act usually has some sort of showdown with lots of danger but also the possibility of a satisfying resolution.

The one drawback to this system is that Dread eliminates players. When you topple the tower your character is eliminated from the game in some way. A good storyteller will find ways to keep them engaged in the story until the end (especially the player who dies first). But this requires imagination and confidence. The Dread manual is a veritable smorgasbord of tips to help run a great game and is definitely worth the purchase even if you just steal the ideas for other games. I highly recommend picking up a copy of Dread especially if you are new to high-concept role playing games (those are games where the gamers are given broad concepts over specific tactical moves).

Likes: Best horror role playing experience ever. 
Dislikes: There are a lot of ways an inexperienced GM could create a less than satisfying game experience, this is probably not the game for every group. 

Fun: This is story telling indie role playing at its finest. With the right group the game is hugely fun and satisfying.

Quality: The rulebook is excellent, the game itself is simple and contained on a four page cheat sheet downloadable from the Dread site, but the rulebook gives you 92 more pages of pure role playing gold.

(re)Playability: The scenarios are not easily replay-able. There are only four official scenarios available. I’ve found a few online so they are out there, but this means creating your own scenarios. Fortunately, this is not too difficult. It requires a bit of work though. At conferences I aim for three hour one-shot sessions which basically works out to three acts. I wrote the bulk of Madam LouLou’s in a day, but a full day. This game is not really conducive to campaign play.

The picture at the top is from running 13 for my older daughter’s friends. I’ve since run other Dread scenarios for these teens and Elyssa has developed a few she has run herself. Testimony to how great a game Dread really is. 

Safety in Gaming

10393686_10153056519594666_7596765948625093144_nOne of the things I appreciate about role playing gaming is how it can create a space for everyone to let down their guard and enjoy telling a great stories together. I was quite disturbed to read about Mysty Vander’s experience at her local gaming convention. (Here and a follow-up Here.) I felt furious reading about how Mysty was treated, but not at all surprised. I think my lack of surprise is the part that bothered me the most because I have run into the kind of jerks who belittled Mysty at gaming conventions and even in local gaming groups. As a cis-white-male I am never the target in the same way as Mysty experienced, but I have felt the unmistakable arrogant response to misunderstanding a rule or choosing a non-optimal move. The bottom line is that people who devalue the experience and contribution of others are a big problem in gaming and really have no place at the gaming table. Gaming is one of those hobbies that celebrates diversity and creativity and it should be a safe place for all people to have fun and feel normal no matter what other turmoil is going on in their lives. No one can let down their guard and join in a great story if they feel unsafe. 

cangames-18

I am planning on running a number of games at CanGames this year. Always on my table you will find an X-card. John Stavropoulos’ X-card lands on my table whenever I play role playing games with new groups of people. What the X-card does is allows any player to redirect the story should they feel uncomfortable with how it is unfolding. I’ve been using the X-card ever since my friend Jason Pitre introduced it during a running of Dread. He dropped the X-card within reach of everyone at the table and told us that we just needed to touch the card and whoever was telling that part of the story would simply adjust the details away from whatever was triggering the gamer who touched the card. In fact it did get used that game. Dread is a horror/suspense RPG that brilliantly uses a Jenga tower instead of dice to resolve situations. It is a fantastic game, but it can be somewhat dark at times. Jason was describing a harrowing escape by a player and mentioned that the big bad took a swipe and ripped their clothes. The player found that a bit uncomfortable so they reached for the X-card. Jason masterfully re-framed the scene and omitted the ripped clothes part. It was an easy fix, but had there been no mechanism to know that player was uncomfortable their experience of the game and even the convention might have been spoiled. Better yet, no one at the table felt off put by making that one player feel safe. In fact I think seeing the X-card in action was liberating to the players, allowing them to let down their guard and lean into the story. Personally, I’ve only had the X-card used once at my own table in several years of gaming with it, but every now and then I do need to re-direct the narrative a player starts to weave. The point is that there are always ways to make the gaming experience safe and inviting for all.

The last comment I’ll make about Mysty’s experience is that I have observed that often the worst offenders are those gamers who feel marginalized and socially awkward outside of their gaming community. For some twisted reason they take the acceptance of the gaming community as permission to make the gaming experience unsafe for others. All of us at the table are a bit insecure. All of us have some degree of social anxiety. All of us arrived here because we found acceptance and camaraderie. When we do not pay the graciousness of the gaming table forward when we make the experience unsafe. I happen to think that creating safe accepting spaces is worth fighting for. I want my gamers to feel safe enough to let down their guard and enjoy telling great stories. I want them to have a space where they do not have to justify their existence and participation, simply wanting to be there is the price of admission. So if you treat people with disdain at my table please expect to be asked to leave.

The picture above is me running Dungeon World at a local gaming convention, I am pretty sure this is from before I discovered the X-card. I love the diversity of players that end up at my gaming tables. The photo was taken by Richard Dufault

 

Writing Papers Professors will Enjoy Marking

paper markingAs a theology professor I end up marking a lot of papers. The process is not really that difficult – however, a poorly written/formatted paper can take me three or four times as long to evaluate as a paper that follows a few simple rules. Believe me, there is nothing to gain from making a professor work hard simply to determine if you understood the concepts enough to pass a paper. In addition, as I often teach first year courses, I do take it on myself to help students write well. So I thought I would capture some of the more common problems that I run into as a head start for students wishing to get great marks.

1) Read The Question

Nothing makes marking more difficult than when a student ignores part or all of an assigned essay question. Before I mark even one paper I will take the assigned question and create a rubric or marking scheme. This rubric will include all the key concepts – dividing up the points for the demonstration of understanding for each concept. What a professor is trying to determine is not how creative you can be, but that you are able to understand and to articulate the concepts from the course.

A great strategy to demonstrate having read the question is to make an outline and to check each part of that outline against the question. An outline should be a series of simple sentences ordered to accomplish a goal. The outline also dictates what you should include in your introduction and conclusion. The introduction tells the reader what you are going to do and the conclusion sums up what you actually did in the paper. An outline not only keeps your project on track, but it can be checked against the question to make sure that you are covering all of the points needed and not spending time on points irrelevant to the question asked.

2) Write Academically

Writing an academic paper is about expressing precision and clarity. The language you use is an important part of being precise and clear. Good writing is actually hard work. It involves thinking about each sentence and asking if the sentence demonstrates adequate understanding of the subject.

One common problem that students run into is missing steps between ideas, how does one idea get you to the next? In the paper this looks like they have shifted topics mid-paragraph. The thing is the arguments are connected in our heads, but we simply push them out onto the paper and sacrifice clarity. Nine times out of ten I can ask the student a few question and find out they actually know how the ideas connect, but at that point the paper has already been marked. Remember a professor can only mark what is on the page.

What works in casual conversation will not work in an academic paper. For example, it does not matter how many articles you have skimmed online about Karl Barth, you are not on a first name basis with him. Think formal and handle the ideas in your paper with respect. Most professors have invested many years of hard study to deliver their courses, so how you set the tone of your papers matters.

Here are a few common writing problems that should be avoided in formal academic writing:

  • Do not use contractions.
  • Do not assume your clever turn of phrase will convey the meaning you intend, write plainly what you desire to communicate.
  • Avoid gendered language when talking about humanity.
  • Avoid gendered language when talking about the Divine. The big problem here is that we do pay enough attention to the language we use, especially when talking about God. I have no problem with choosing certain god-talk language based on carefully articulated theological reasons – but no undergraduate student has this luxury. (If you want an example of how to articulate a justification for gendered god-talk Miroslav Volf makes such a case in Exclusion and Embrace.)
  • Check your spelling and your grammar. If you are not using a modern word processor many of the schools have student writing services that are there to help you improve your writing skills. Even after you do satisfy the word processor’s spelling and grammar checks, it is always a good idea to read your paper aloud to make sure you have the right correctly spelled words (bellow and below are both spelled correctly, but mean very different things) and that your grammatically correct sentences say what you actually intend for them to say.

3) Cite Strategically

It is really important that you cite any material that you use. However, many students seem to believe that citing is for direct quotations. I actually discourage the use of a lot of direct quotations. It might well be that the scholar you are citing expresses an idea far more elegantly than you, but direct quotes do not demonstrate your understanding. A better strategy is to put those ideas into your own words and then cite the source. By integrating the ideas into your prose you demonstrate your own understanding of the ideas.

4) Use The Style Guide

And on the topic of citations, please use the Style Guide for your professor’s faculty. I realize this can be a pain, but not much is worse than a system of citation marks that does not do what they need to do. In the faculty of theology where I teach we use footnotes (Turabian/Chicago)  which allow me, as the reader, get right to the page you are citing from to see how you drew the conclusions you have drawn. Yes, we do use those citation marks when we evaluate your papers. The Style Guide will also tell you what kind of front matter is expected, proper font type and size, as well as how to construct a bibliography for large papers. As a bonus, the faculty usually chooses a citation style based on its journal, so if you write a paper that a professor feels could be turned into a publishable article you will not have to spend time reformatting your paper for their journal.

5) Spell Your Professor’s Name Correctly

I know this one sounds a bit strange, and perhaps it is my vanity speaking. You should know that most of your professors are at least a little vain. So getting their name right sets the tone you want when they read your paper. Sometimes it is the little things that can make the biggest difference.

This is a post I’ve been meaning to finish for over a year now. I plan on doing some videos about academic life and work. One of the things I enjoy most is seeing students grow in their understanding and ability to communicate that understanding. It is a beautiful thing.

The picture is from a recent bout of marking for the course on revelation and faith I am currently teaching. No identifying details remain, but my name is spelled correctly. 

Coding with my Daughter

codecaptureI’ve really been enjoying helping my oldest with her high school computer programming course. I’ve been teaching her some of helpful tricks like tracing variables and talking about how computers actually work (it all comes down to peeks and pokes). I am rediscovering that there is something quite enjoyable about putting together a piece of code, something beautiful about well written elegant code. I’m a bit out of practice, but it is like riding a bicycle. I love the thinking aspect of trying to find a simple, yet compact way of doing a task. Of course her the project is super simple, she’s making a program that lets you play hearts. Tonight we will work together on a few of the next functions she needs to code – I’m going to code a different card game, something similar but different enough that we can work out the ideas and she can implement them in her own way after.

EDIT: This morning I was looking through my code and it struck me that this would be so much simpler with more advanced programming concepts, but the challenge of restricting myself to what Elyssa has already been taught is quite fun. I went with a game of Crazy 8s

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